The Homebrew Channel 1.1.0 – Hacking Wii

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    • #51440
      god88
      • Amministratore
      • Post: 7355

      Carissimi,è uscita la versione 1.1.0 dell’Homebrew Channel e versione 1.4 del Bootmii: raccolti nel HackMii Installer v1.0link alla News QUIpagina ufficiale: : : Spoiler Today, we bring you the HackMii Installer v1.0, featuring The Homebrew Channel v1.1.0 and BootMii 1.4. Here’s what you get:

      • The new RVL-CNT-01-TR Wiimotes are now supported. Unfortunately, although HBC itself will work, there’s no way it can make existing homebrew work with it too – authors will have to recompile using the latest libogc SVN. C’est la vie!
      • HBC now has a new font renderer with TTF support. The new renderer uses FreeType to render fonts with kerning and antialiasing, which looks much, much better than the old crummy bitmap font engine. You can use multiple fonts, sizes, and colors, under the control of a theme. The rendering is optimized for the screen resolution in use (4:3 or 16:9) for the best quality (note: this means the fonts will look a bit different between both modes, as they are hinted at different resolutions). The new default font is Droid Sans.
      • Unicode (UTF-8) support. HBC has been using UTF-8 in meta files for a while, but only supported the latin-1 subset. Now you can display any character present in whatever font you’re using. HBCは日本語を話します! HBC wa Nihongo o hanashimasu! Yup, with Unicode support comes a Japanese translation, courtesy of JEEB. However, to enable it, you need to install a theme with a Japanese capable font. Check out the themes page to get it.
      • While adding the new font engine we also fixed a bunch of underlying issues. The meta.xml system should now be quite a bit more tolerant and stable.
      • We’ve added screenshot functionality for theme creators who want to show off their themes. Plug in your Nunchuk and press Z+C (in that order) to create a png screenshot on your SD card.
      • The crashes when using no_ios_reload with a bad/disabled network config have been fixed – by removing <no_ios_reload/> mode. Instead, we always reload IOS, but don’t fret – you can still use AHB access, thanks to a trick that we implemented. Use <ahb_access/> (<no_ios_reload/> is actually just an alias for that now).
      • This update provides behind-the-scenes fixes that will improve the overall system performance”. And unlike Nintendo, we actually mean it; there’s an assortment of fixes for quite a few minor (and some not so minor) bugs and glitches, including those that come with the latest libogc and libfat (e.g. 4K sector support) and some issues when launching apps and hotplugging devices.

      Impressioni d’uso sono benvenute in questo thread….Enjoy,Cambo

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